Every Week It's Wibbley-Wobbley Timey-Wimey Pookie-Reviewery...

Friday, 7 November 2025

The Other OSR: The Thing from the Swamp

On the edge of civilisation lies Lake Onda, pregnant with rain, its waters ready to break. Already, they gulp at its banks, choking the earth and saturating the trees and the plants and subsuming them into a mire that spreads and spreads. The inhabitants of the surrounding villagers eke out what life they can, drowning from the moment they were born on the hot, moist air, never knowing the comfort of a respite from the rot and the stench. The lucky few escapes to a life of poverty elsewhere, free of their sodden origins. The unlucky few falls prey to a coalescence of mouldering vegetation and undergrowth into a brain sparked into life by the violent storms that wrack the skies above the lake, its only feeling being one of hunger. The villagers only know it to be something foul and want it ended. King Fathmu’s royal biologist wants a cutting from the creature for his gardens. Some have had visions of a nascent godling born in the swamps and know they would be well rewarded were they to nurture and protect it to its intended status. There is said to be a temple in the swamp with an entrance to the underworld where great riches lie ready for the taking. The right flowers of the swamp can be harvested for useful remedies.

This is the set-up for The Thing from the Swamp. Published by Loot the Room, this is a scenario for Mörk Borg, the Swedish pre-apocalypse Old School Renaissance style roleplaying game designed by Ockult Örtmästare Games and Stockholm Kartell and published by Free League Publishing. The scenario focuses not on the swamp, but on the remains of a building that has slumped into the swamp and what lies underneath its cracked roof. This is a complex of rooms dedicated to researching and testing the creature that lives in the fetid caves beyond, that with the building’s collapse have succumbed to the stagnant waters of the swamp, the walls pierced with tough roots and dripping slime and mould, the air thick with spores ready to infest the lungs.

The remnants of the research and experimentation can be found throughout the complex, but they are not the only things to be found in the waterlogged ruins. There are riches to be recovered—but this is a scenario for Mörk Borg, so not very much, and the fabled flowers to be harvested, but there are also signs of Frankenstein-like experiments too and encounters with various parties with an interest in the creature, perhaps to capture it, perhaps to kill it, and there is also a worshipper of the creature, bidden to tend unto godhood. Most of these will be encountered at random. Perhaps the strangest thing that the Player Characters will find is ‘The Walker’, a mobile mecha suit powered by a human heart, which could be used to attack the creature, but is almost as dangerous to operator as it is to anyone it attacks.

As atmospheric as The Thing from the Swamp is, it is poorly set up. Like other scenarios for the Old School Renaissance, it is designed for emergent play, but it suffers from emergent comprehension too. In other words, the elements of the story that can come into play as the Player Characters explore the complex, also emerge as the Game Master reads the scenario. This is poor design that hinders the Game Master’s preparation efforts. The Game Master should have been given this information upfront as a necessity. However, the technological elements of the scenario, including the obvious signs of pseudo-scientific research being conducted in the complex and ‘The Walker’, make the scenario far more flexible than one would think. Of course, it is easy to plonk almost anywhere remote on the island of Tveland, the default setting for Mörk Borg, but with adjustments, The Thing from the Swamp could work just as well with CY_BORG or Pirate Borg.

Physically, The Thing from the Swamp is well presented. There are some nice touches away from the scenario such as its content warnings being presented as The British Board of Film Classification film classifications from the 1970s. Away from this, the layout is clean and tidy with the map presented on each two-spread marked with the locations being described. It is light on artwork, but the descriptions make up for that. It does need an edit though.

The Thing from the Swamp is an atmospherically soggy dungeon whose secrets will emerge as the Player Characters explore, though they should have been signposted earlier for the Game Master. It otherwise is a classic self-contained dungeon for Mörk Borg, easy to add to a campaign or run on its own.

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