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Showing posts with label GI Joe Roleplaying Game. Show all posts
Showing posts with label GI Joe Roleplaying Game. Show all posts

Friday, 4 July 2025

[Free RPG Day 2025] Shock and Mayhem

Now in its eighteenth year, Free RPG Day for 2025 took place on Saturday, June 21st. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Thanks to the generosity of Waylands Forge in Birmingham, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day.

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Shock and Mayhem
is a scenario for not one roleplaying game, but two! Published by Renegade Games Studios, it is designed to be used with the Transformers Roleplaying Game and the G.I. JOE Roleplaying Game, whereas the publisher’s contribution for Free RPG Day 2024, Unnatural Disaster, was also written use with the Power Rangers Roleplaying Game and the My Little Pony Roleplaying Game as well. In fact, Shock and Mayhem is intended to run and played with a mix of Transformers and G.I. Joe operatives, though the Game Master could adapt it so that it could be run with just Transformers or G.I. Joe operatives rather than both. Whichever group the Game Master decides to run it for, Shock and Mayhem is written for use with four to six Third Level Player Characters.

The adventure begins with the Player Characters sent to a liaison point where they will meet Wheeljack of the Autobots and Breaker of G.I. Joe, who together will give them a briefing. It is an emergency situation. If the Transformer Player Characters are not aware of G.I. Joe and vice versa, Wheeljack
and Breaker will explain who the other is, but more importantly, tell them that the Decepticons and Conbra are working together. Top Decepticon scientist, Shockwave, is working with COBRA commander, General Mayhem to develop a dangerous new form of concentrated energy processing. This had been identified as Energon-V and it will provide the Decepticons with a new source of concentrated power and enhance the weapons of the Iron Grenadiers of COBRA. Each member of this temporary alliance has assigned a lieutenant to the project, Deluge of the Decepticons, and Baron Unbreakable, ambitious Iron Grenadiers officer and protégé of Mistress Armada. There is a secret testing facility nearby in the badlands of Arizona, and the Player Characters’ objective is to obtain a sample, destroy the rest, and prevent either of the Decepticons or COBRA from developing the new energy former any further.

Shock and Mayhem is a straightforward adventure. The Player Characters travel deeper into the Arizona Badlands to the location of the joint Deception/COBRA-facility, taking advantage of a thunderstorm to either sneak up on it or assault it. Suitably, it opens the action with a bang and continues with a chase as the Player Characters next try to prevent the dangerous alliance from obtaining the chemicals necessary to keep Energon-V stable and stop it from just exploding, and then go after what has been stockpiled so far. There are two chemicals, each in a different location, a desert storage bunker and a cryogenics warehouse, and these can be tackled in any order. However, destroying the chemicals at one, will alert the guards at the other, so that they will be prepared when the Player Characters do arrive. The capture of at least one of the lieutenants—and as the scenario makes clear—the ethical interrogation of either, gives the Player Characters information as the whereabouts of Shockwave and General Mayhem. Facing either one of them will be a tough challenge, but together they are too tough to face in a stand-up fight, so the adventure suggests that the Player Characters use other means, such as stealth and playing one villain off against the other. The scenario ends with the suggested narration for various outcomes, including victory and defeat.

The scenario is supported with an appendix of threats that the Player Characters will face. This includes a COBRA H.I.S.S. II vehicle, Iron Grenadier Foot Soldier, and General Mayhem for COBRA, and the Decepticon soldier and spy, Deluge, and Shockwave. There are no stats for Baron Unbreakable, but notes are given on how to adjust the Iron Grenadier Foot Soldier to reflect his skill and experience.

Physically, Shock and Mayhem is a decently, cleanly laid out booklet with artwork from the two different roleplaying games it draws from, the Transformers Roleplaying Game and the G.I. JOE Roleplaying Game. There are no maps, but then the locations in the scenario are intentionally generic in nature, so that it can easily be run without them.

Shock and Mayhem is
a straightforward, uncomplicated scenario, whether the Game Master is running it for the Transformers Roleplaying Game 0r the G.I. JOE Roleplaying Game—or as intended, for both. The Player Characters get the opportunity to sneak around, blow stuff up, and defeat the bad guys. As a demonstration scenario, this is exactly what you want. As a scenario in a campaign, this is a short, in-between affair that the Game Master can easily slip into her ongoing plot or develop something from to present a bigger and more complex story.

Friday, 28 June 2024

[Free RPG Day] Unnatural Disaster

Now in its seventeenth year, Free RPG Day for 2024 took place on Saturday, June 22nd. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Thanks to the generosity of Waylands Forge in Birmingham, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day.

—oOo—

Unnatural Disaster
 is a scenario for not one roleplaying game, but four! Published by Renegade Games Studios, it can be used with the Transformers Roleplaying Game, the G.I. JOE Roleplaying Game, the Power Rangers Roleplaying Game, or the My Little Pony Roleplaying Game. This is not to say that the scenario can be used by one or more of them together, but rather be run using whichever one of the four roleplaying games that the Game Master is running. This is done by combining the plot of the scenario with the villains, minions, device, and purpose given for each one of the four different roleplaying games and referenced in their pages. In addition, the Game Master needs to use the suggested Metropolitan City for each setting or use one from her own campaign, the Innocents in danger throughout the scenario, the reasons for the Player Characters being there, and the Supervisor who will working alongside the NPCs.

For example, the Villains for Unnatural Disaster for the My Little Pony Roleplaying Game are listed as the Diamond Dog, Cooper, his Minions are three Parasprites, the Device is the Crown of the Hive Queen, and the purpose is to dig for the gems that the Diamond Dogs love. The Metropolitan City is Manehattan, the Innocents who will be placed in danger are Manehattanitte Ponies and other creatures, the Player Characters are there for a ‘Rarity For You’ paid internship, and the supervisor is Sassy Saddles. In comparison, the Villains for the G.I. JOE Roleplaying Game is The Garnet of the Crimson Guard, whose Minions are five COBRA Troopers, the Device is The Weather Dominator, and the Purpose is for The Garnet is to make an impression and so rise up the ranks of the COBRA. The Metropolitan City is Los Angeles, the Innocents who will be placed in danger are the Angelenos, the Player Characters are there on an Undercover Urban Assignment, and the supervisor is Roadblock. All the Game Master has to do is to remember to refer to the particular elements from the roleplaying game she is running and use them during play.

Unnatural Disaster is a three-act scenario which begins en media res with the Menagerie District of Metropolitan City being best by an earthquake and the Player Characters being caught up in the middle of it. As the Player Characters unearth themselves from the cave-in and navigate the aftershocks, they discover the district to be in disarray and the citizens in a state of panic and in need of help. There are three sub missions here. These are escorting innocents to safety, stabilising structures, stopping bad behaviour—that is, looting and similar actions. In each case, these are clearly explained with suggestions as to which skills should be used and how. Notable are the suggestions as to how to deal with the incidences of bad behaviour. The Player Characters might try an emotional approach with a heart-to-heart; a logical approach to persuade that what the miscreants are doing, that it is not worth it; or a physical approach if all else fails. It also states that there is no one way to solve the problem, but there is probably an ideal way—and the advice for the Game Master essentially covers them all.

In addition to helping citizens of the Menagerie District recover in the immediate aftermath of the earthquake and get to safety, the Player Characters are also doing one more thing—they are looking for clues as the cause of the disaster. The first of which is the initial point of the earthquake, which looks very different—‘unnatural’ if you will—to what the obvious signs of an earthquake should be. This clue-gathering will ultimately, with a bit of thought by the players and the use of a handout grid to work what clues their characters have found to date, point to the possible source of the disaster and its location. This leads into the third and final act, in which they will climb down into a basement and confront the villain responsible for the earthquake. This sets up a big battle in which the Player Characters can defeat the villain, capture him, and shut down the device to prevent it doing any further damage, all before the authorities turn up to take the villains into custody and begin the clean up of the city.

Lastly, there is advice for the Game Master as to whether or not the Player Characters should go up a Level and some suggestions as a possible sequel, though these are understandably generic given that the scenario is designed to work with four different roleplaying games! Reward definitely comes though, in the form of bonuses to any social skill tests whilst in the Menagerie District. The citizens will not forget the aid rendered by the Player Characters.

Physically, Unnatural Disaster is a decently, cleanly laid out booklet with artwork from all four roleplaying games. The map is clear and simple, and easy to use. However, it does need an edit in places.

Unnatural Disaster is a straightforward, uncomplicated scenario—whichever roleplaying game the Game Master is running it for. It can be played in a single session and it gives plenty of opportunities for the Player Characters to be heroic, which is exactly what you want whether you are playing the Transformers Roleplaying Game, the G.I. JOE Roleplaying Game, the Power Rangers Roleplaying Game, or the My Little Pony Roleplaying Game.