Now in its eighteenth year, Free RPG Day for 2025 took place on Saturday, June 21st. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Thanks to the generosity of Waylands Forge in Birmingham, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day.
Saturday, 5 July 2025
[Free RPG Day 2025] Wires in the Wood
Friday, 4 July 2025
[Free RPG Day 2025] Shock and Mayhem
Now in its eighteenth year, Free RPG Day for 2025 took place on Saturday, June 21st. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Thanks to the generosity of Waylands Forge in Birmingham, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day.
The adventure begins with the Player Characters sent to a liaison point where they will meet Wheeljack of the Autobots and Breaker of G.I. Joe, who together will give them a briefing. It is an emergency situation. If the Transformer Player Characters are not aware of G.I. Joe and vice versa, Wheeljack and Breaker will explain who the other is, but more importantly, tell them that the Decepticons and Conbra are working together. Top Decepticon scientist, Shockwave, is working with COBRA commander, General Mayhem to develop a dangerous new form of concentrated energy processing. This had been identified as Energon-V and it will provide the Decepticons with a new source of concentrated power and enhance the weapons of the Iron Grenadiers of COBRA. Each member of this temporary alliance has assigned a lieutenant to the project, Deluge of the Decepticons, and Baron Unbreakable, ambitious Iron Grenadiers officer and protégé of Mistress Armada. There is a secret testing facility nearby in the badlands of Arizona, and the Player Characters’ objective is to obtain a sample, destroy the rest, and prevent either of the Decepticons or COBRA from developing the new energy former any further.
Physically, Shock and Mayhem is a decently, cleanly laid out booklet with artwork from the two different roleplaying games it draws from, the Transformers Roleplaying Game and the G.I. JOE Roleplaying Game. There are no maps, but then the locations in the scenario are intentionally generic in nature, so that it can easily be run without them.
Shock and Mayhem is a straightforward, uncomplicated scenario, whether the Game Master is running it for the Transformers Roleplaying Game 0r the G.I. JOE Roleplaying Game—or as intended, for both. The Player Characters get the opportunity to sneak around, blow stuff up, and defeat the bad guys. As a demonstration scenario, this is exactly what you want. As a scenario in a campaign, this is a short, in-between affair that the Game Master can easily slip into her ongoing plot or develop something from to present a bigger and more complex story.
Friday, 28 June 2024
[Free RPG Day] Unnatural Disaster
Now in its seventeenth year, Free RPG Day for 2024 took place on Saturday, June 22nd. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Thanks to the generosity of Waylands Forge in Birmingham, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day.
For example, the Villains for Unnatural Disaster for the My Little Pony Roleplaying Game are listed as the Diamond Dog, Cooper, his Minions are three Parasprites, the Device is the Crown of the Hive Queen, and the purpose is to dig for the gems that the Diamond Dogs love. The Metropolitan City is Manehattan, the Innocents who will be placed in danger are Manehattanitte Ponies and other creatures, the Player Characters are there for a ‘Rarity For You’ paid internship, and the supervisor is Sassy Saddles. In comparison, the Villains for the G.I. JOE Roleplaying Game is The Garnet of the Crimson Guard, whose Minions are five COBRA Troopers, the Device is The Weather Dominator, and the Purpose is for The Garnet is to make an impression and so rise up the ranks of the COBRA. The Metropolitan City is Los Angeles, the Innocents who will be placed in danger are the Angelenos, the Player Characters are there on an Undercover Urban Assignment, and the supervisor is Roadblock. All the Game Master has to do is to remember to refer to the particular elements from the roleplaying game she is running and use them during play.
Unnatural Disaster is a three-act scenario which begins en media res with the Menagerie District of Metropolitan City being best by an earthquake and the Player Characters being caught up in the middle of it. As the Player Characters unearth themselves from the cave-in and navigate the aftershocks, they discover the district to be in disarray and the citizens in a state of panic and in need of help. There are three sub missions here. These are escorting innocents to safety, stabilising structures, stopping bad behaviour—that is, looting and similar actions. In each case, these are clearly explained with suggestions as to which skills should be used and how. Notable are the suggestions as to how to deal with the incidences of bad behaviour. The Player Characters might try an emotional approach with a heart-to-heart; a logical approach to persuade that what the miscreants are doing, that it is not worth it; or a physical approach if all else fails. It also states that there is no one way to solve the problem, but there is probably an ideal way—and the advice for the Game Master essentially covers them all.
In addition to helping citizens of the Menagerie District recover in the immediate aftermath of the earthquake and get to safety, the Player Characters are also doing one more thing—they are looking for clues as the cause of the disaster. The first of which is the initial point of the earthquake, which looks very different—‘unnatural’ if you will—to what the obvious signs of an earthquake should be. This clue-gathering will ultimately, with a bit of thought by the players and the use of a handout grid to work what clues their characters have found to date, point to the possible source of the disaster and its location. This leads into the third and final act, in which they will climb down into a basement and confront the villain responsible for the earthquake. This sets up a big battle in which the Player Characters can defeat the villain, capture him, and shut down the device to prevent it doing any further damage, all before the authorities turn up to take the villains into custody and begin the clean up of the city.
Lastly, there is advice for the Game Master as to whether or not the Player Characters should go up a Level and some suggestions as a possible sequel, though these are understandably generic given that the scenario is designed to work with four different roleplaying games! Reward definitely comes though, in the form of bonuses to any social skill tests whilst in the Menagerie District. The citizens will not forget the aid rendered by the Player Characters.
Physically, Unnatural Disaster is a decently, cleanly laid out booklet with artwork from all four roleplaying games. The map is clear and simple, and easy to use. However, it does need an edit in places.
Unnatural Disaster is a straightforward, uncomplicated scenario—whichever roleplaying game the Game Master is running it for. It can be played in a single session and it gives plenty of opportunities for the Player Characters to be heroic, which is exactly what you want whether you are playing the Transformers Roleplaying Game, the G.I. JOE Roleplaying Game, the Power Rangers Roleplaying Game, or the My Little Pony Roleplaying Game.
Friday, 22 June 2018
Free RPG 2018: Starfinder Skitter Shot
Designed to be played by four players, Starfinder Skitter Shot casts them as the cheerfully manic, gleefully helpful, vibrantly coloured, six-armed and furry creatures known as Skittermanders. Four pre-generated Skittermanders are provided in the adventure—Dakoyo, Gazigaz, Nako, and Quonx—who serve as the crew of the Clutch, a salvage ship captained by their Vest boss, Nakonechkin Ginnady. Out in the Vast beyond the Pact Worlds, the crew of the Clutch, searching for ancient battleships and space stations to salvage, come across a derelict ship, large, ornate, and with brass accents, looks to be very much out of place... As the adventure begins, Captain Nakonechkin Ginnady has been aboard the derelict ship for two hours and nothing has been heard from him. Something must have gone wrong, which means that Captain Nakonechkin Ginnady must be in trouble… Which can only mean, Skittermanders to the rescue!
Once aboard the derelict vessel, the remaining crew of the Clutch discover that she is a luxury liner called the Emerald Empyrean. Unfortunately, she has fallen under the control of a rogue artificial intelligence who has taken the well-being of both crew and passengers to an extreme. The Skittermanders need to deal with a ship who at first views them as pets and then as a threat, passengers who have no faith in their boundless energy, and everything that the computer is in control of aboard the Emerald Empyrean. It being a short booklet, the adventure only runs to some eleven locations, plus three events, but all are fully detailed and easy for the Game Master to pick up and run with. The action sequences—traps and combat—outweigh the roleplaying situations, but that is not necessarily a bad thing.
The adventure is challenging, but certainly rewarding if the players go at the adventure with the energy of the Skittermander pre-generated characters. There are four of these provided for use with Starfinder Skitter Shot. They include a Priest Mystic, a Xenoseeker Mystic, a Spacefarer Soldier, and a Scholar Mechanic, all Second Level. Each is detailed on a full page, complete with background, snatches of Skittermander slang, and a really nice illustration, as well as the stats. Players will need to refer to the Starfinder Alien Archive for full details of the Skittermanders, but really, they should be played as they appear—bumptious, gleeful, up for a challenge, and manic!
Physically, Starfinder Skitter Shot is very nicely laid out and presented. The artwork is excellent, the writing clear, and the map easy to use.
Starfinder Skitter Shot is a fun adventure. It is perhaps a bit of a cliche in terms of its plot, but for a straightforward one-shot—perhaps with room to develop into further adventures—that again, is no bad thing. It makes the adventure easy to run and grasp. Overall, Starfinder Skitter Shot nicely showcases the Starfinder setting of the Pact Worlds and provides a few hours of play with some bouncy, energetic, and lovable player characters.



