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Showing posts with label Great Britain. Show all posts
Showing posts with label Great Britain. Show all posts

Saturday, 31 January 2026

Quick-Start Saturday: Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide

Quick-starts are a means of trying out a roleplaying game before you buy. Each should provide a Game Master with sufficient background to introduce and explain the setting to her players, the rules to run the scenario included, and a set of ready-to-play, pre-generated characters that the players can pick up and understand almost as soon as they have sat down to play. The scenario itself should provide an introduction to the setting for the players as well as to the type of adventures that their characters will have and just an idea of some of the things their characters will be doing on said adventures. All of which should be packaged up in an easy-to-understand booklet whose contents, with a minimum of preparation upon the part of the Game Master, can be brought to the table and run for her gaming group in a single evening’s session—or perhaps two. And at the end of it, Game Master and players alike should ideally know whether they want to play the game again, perhaps purchasing another adventure or even the full rules for the roleplaying game.

Alternatively, if the Game Master already has the full rules for the roleplaying game the quick-start is for, then what it provides is a sample scenario that she still run as an introduction or even as part of her campaign for the roleplaying game. The ideal quick-start should entice and intrigue a playing group, but above all effectively introduce and teach the roleplaying game, as well as showcase both rules and setting.

—oOo—

What is it?
Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide is the quick-start for Gallows Corner – A Peasants’ Revolt RPG, the alternative history roleplaying game inspired by, and set five years before, the Peasants’ Revolt of 1381. The Player Characters are members of peasanty, barely recovering from the disastrously disruptive effects of the Great Mortality, who want to challenge the powerful, the greedy, and the tyrannical, and build a new version of England, one known as ‘The Anarchy’, where they would be free of bondage and have the liberty to live in peace.

It is a ninety page, 65.57 MB full colour PDF.

‘A Spark Takes Hold’, the introductory adventure is a thirty page, 15.48 MB full colour PDF.

It is decently written and the artwork really is very good.

How long will it take to play?
Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide together with the scenario, ‘A Spark Takes Hold’,
is designed to be played through in two sessions.

What else do you need to play?
Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide requires three each of four-sided, six-sided, and twelve-sided dice, which should be of a different colour.

Who do you play?
Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide does not include any
pre-generated Player Characters. Players are expected to create their own using the included rules, but the process is quick and easy.

How is a Player Character defined?
A Player Character in Gallows Corner – A Peasants’ Revolt RPG is a peasant who has a name and description, a Trade and a Job, as well as Experience, represented by three Traits which are Physical, Emotional, and Intellectual. Trade, Job, and the three Traits are each represented by a die. Six Trades and their associated Jobs are given. The Trades are Soldier, Herbalist, Barber-Surgeon, Pickpocket, Smith, and Scribe. Each has four Jobs. For example, the Scribe has ‘Teacher’, ‘Trusted Confidant’, ‘A Comfortable Life’, and ‘Local News’, whilst the Barber-Surgeon has ‘Setting a Bone’, ‘Bite down on this’, ‘Leeches’, and ‘Pain Artist’. Trade, Job, and two of the Traits have a six-sided die assigned to them, whilst the third has an eight-sided die assigned to it. These dice can change and grow in number over the course of a campaign.

How do the mechanics work?
Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide—and thus Gallows Corner – A Peasants’ Revolt RPG—advises that a player relies upon his own abilities as much as those of his character, since he will be more aware of the world rather than the character, that collaboration is the key to success, death is likely and combat to be avoided—most of the time, and that they should embrace failure.

The roleplaying game uses a dice pool system. It advises that a player relies upon his own abilities as much as those of his character, since he will be more aware of the world rather than the character, that collaboration is the key to success, death is likely and combat to be avoided—most of the time, and that they should embrace failure. When a player wants his character to act and pass a Test, he forms a dice pool formed of his character’s Experience dice, Trade dice, and Job dice. A result of five or more is counted as a success, four or less a failure, and only singled success required for the peasant to succeed. The rules tell the player to advocate for as many dice as he can to form the pool, but ideally, a player and his character should rely upon roleplaying and Skills rather than attempting Tests. A Skill represents something that a Player Character can automatically do.

The players as a group can also spend ‘Opportunities’ to alter the world around or give an order to member of their Retinue. This might be to send a member of their retinue to scout out a village, to wait in ambush ready to strike at an enemy, or to gather resources or craftsmen to reinforce their camp or improve their community, but they can also be spent to allow a player to bring their character’s Job into play once again.

Gallows Corner – A Peasants’ Revolt RPG is played out over a series of Seasons, Scenes, and Clocks, the latter being used to track something that the Player Characters are struggling against, such as being hunted by a local Sherrif’s soldiery, attempting to erect fortifications in a hurry, and so on. They are attempting garner ‘Influence’, a combination of their fame and notoriety that enables them to do greater and bigger things as it grows. Primarily, it allows them to recruit a Retinue, but as it goes from ‘Unknown’ up through ‘Spoken Of’, ‘Recognisable’, ‘Well Known’, and ‘Notorious’ to ‘Famous’, they will be able to more, granting Benefits and Detriments that can be used once per Season. Their overall Collective Influence is measured against ‘Control’, which represents the power and domination that the state—the crown, the nobility, and the church—hold over the immediate county and over all England. By undertaking acts of liberation and challenging the power of the state such as writing and spreading mocking songs, disrupting the activities of tax collectors, and even burning the manors of the landed classes, the Player Characters can reduce the ‘Control’ value for the county. If the ‘Control’ value is reduced to under the Player Characters’ ‘Collective Influence’, a Showdown can be staged.

How does combat work?
Combat is quick and deadly. It is played out as a series of opposed Physical Experience rolls, each combatant attempting to reduce his opponent’s condition from ‘Standing’ to ‘Knocked Back’ to ‘Down’, and then ‘Retreating’. This also applies an increasing penalty to the roll. The victor always chooses the outcome, but can also improve his own condition, offer assistance to an ally, kill or capture an enemy, and so on.

What do you play?
Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide does include some background on the counties north of London, a short adventure, ‘At the Centre of the World: A Stirbitch Adventure’ that could be dropped into a campaign and is really a set-up for a freeform, some NPC details, and various tables of events. These can be developed into fuller situations, but do suggest the consequence of success and failure. The main scenario in Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide is ‘A Spark Takes Hold’ which opens with the Player Characters having been captured by the militia after agreeing to help a woman, Blackwater Maggie, a wanted outlaw, some hours earlier at a midsummer’s eve celebration the previous night. The bulk of the scenario is spent attempting to persuade the river port of Maldon and its most notable inhabitants to their cause, and working to reduce the ‘Control’ value the state has over the town, ultimately to force a Showdown. Effectively, this showcases the play of Gallows Corner – A Peasants’ Revolt RPG in just a single location which can then be scaled up to a whole county and the creation of The Anarchy.

Is there anything missing?
No.
Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide does not include the ‘Pointcrawl’ mechanics of the full game, instead focusing upon the core game play of ‘Influence’ versus ‘Control’.

Is it easy to prepare?
Yes.
Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide is easy to prepare, but there is a lot to read through. Ultimately, the rules are straightforward and easy to understand.

Is it worth it?
Yes.
Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide is a very good looking product that is somewhat overwritten for what is effectively a quick-start. That is, it does give a more than sound introduction to the rules of the roleplaying game and how it is played, but not all of it is pertinent to the playthrough of the included scenario. The combination though, of the rules and the scenario, ‘A Spark Takes Hold’ superbly showcases Gallows Corner – A Peasants’ Revolt RPG and gives a good taster of what is to come in the full RPG.

Gallows Corner – A Peasants’ Revolt RPG Prerelease Guide is published by Three Sails Studios and is available to download here.

—oOo—

Gallows Corner – A Peasants’ Revolt RPG is currently on Kickstarter.

Monday, 10 March 2025

Miskatonic Monday #345: Under The Chalk

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Z.V. Cretney

Setting: Dorset, 1976
Product: Scenario
What You Get: Thirty-five page, 32.58 MB Full Colour PDF

Elevator Pitch: Five Go Mad in Dorset
Plot Hook: What’s a folk festival without fear and folly?
Plot Support: Staging advice, five pre-generated Investigators, eight NPCs, eleven handouts, one map, and one Folk monster.
Production Values: Excellent

Pros
# Atmospheric period piece
# Folkloric horror a la Nigel Neale
# Feels as if it was made by ITV
# Decent handouts
# Calxophobia
# Chorophobia
# Hemophobia

Cons
# Needs an edit
# Layout needs a good tidy up
# No actual phobia of Morris Dancing
# Just a little too arch
# The University of Rural Dorset. UNFORGIVABLE.

Conclusion
# Fear and loathing in West Dorset
# Pleasing pastoral oddness that ramps up into bloody rustic horror
# Reviews from R’lyeh Recommends

Monday, 2 December 2024

Miskatonic Monday #324: Lost and Found

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: SR Sellens

Setting: Great Britain, 1926
Product: Scenario
What You Get: Sixty-eight page, 66.47 MB Full Colour PDF

Elevator Pitch: Classic railway murder mystery meets the Mythos
Plot Hook: “There’s an unexpected item in the baggage area!”
Plot Support: Staging advice, six pre-generated Investigators, ten handouts, one map and one train plan, ten NPCs, one cat, three Mythos artefacts, one Mythos tome, one Mythos spell, and two Mythos monsters.
Production Values: Ferroequinologically excellent

Pros
# Richly detailed scenario
# Wonderfully thematic layout
# Easy to adapt to Cthulhu by Gaslight or other periods with trains
# Easy to insert into a campaign
# Bonus histories
# Ferroequinology!
# Cleithrophobia
# Teraphobia
# Siderodromophobia

Cons
# Ferroequinology!
# Warranted a bibliography
# Classic trapped with an unstoppable monster scenario

Conclusion
# Classic cosy railway murder gets trapped by the Mythos in a richly detailed and thematically presented scenario
# Highly flexible and adaptable to multiple periods and actual Call of Cthulhu campaigns!
# Reviews from R’lyeh Recommends

Saturday, 28 October 2023

Miskatonic Monday #231: The Legacy of Lombard House

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author Lee Wade

Setting: Jazz Age Yorkshire
Product: Scenario
What You Get: One-hundred-and-four page, 176.31 MB PDF
Elevator Pitch: An unexpected inheritance reveals a dangerous legacy
Plot Hook: A will from an old acquaintance
Plot Support: Staging advice, eight pre-generated Investigators, sixty-nine handouts, eleven maps, nine NPCs, and eight Mythos monsters.
Production Values: Good.

P
ros
# Classic Call of Cthulhu set-up
# Highly detailed big puzzle (murder) mystery
# Very stagey and overdone, but in keeping with the style
# Easy to adapt to Cthulhu by Gaslight or modern day
# Includes a bonus scenario
# Mwufaphobia
# Teraphobia
# Winstophobia

Cons
# Classic Call of Cthulhu set-up
# Needs an edit
# Very stagey and overdone, but in keeping with the style
# Bonus scenario needs a hook and reason to play

Conclusion
# Everything is big in this scenario, including the amount of information for both player and Keeper
# A classic Call of Cthulhu set-up combines with a classic country house (murder) mystery for a ripe, meaty investigation in East Yorkshire

Monday, 13 March 2023

Miskatonic Monday #181: A Quest for Power

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu InvictusThe PastoresPrimal StateRipples from Carcosa, and Halloween Horror, there was Five Go Mad in EgyptReturn of the RipperRise of the DeadRise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Ryan Graham Theobalds

Setting: Modern day Lancashire, United Kingdom
Product: Scenario
What You Get: Thirty-Four page, 60.76 MB Full Colour PDF
Elevator Pitch: These fracking tremors will positively terrify you!
Plot Hook: A fracking controversy leads to an alternative investigation. 
Plot Support: Staging advice, five pre-generated Investigators, two NPCs, four handouts, one Mythos tome, one Mythos spell, one Mythos artefact, and two Mythos monsters.
Production Values: Decent.

Pros
# Enjoyably contemporary confluence of events
# Geologically-based affair
# Good staging advice for the Keeper
# Detailed plot
Mythos on Mythos interaction
# Seismophobia
# Ovaphobia
# Claustrophobia
# Tremophobia

Cons
# No context for non-UK Keepers and players
# Needs an edit
# The villain should be insane!
# Unnamed Mythos tome
# No female Investigators
# Investigators incomplete
# Investigators could be better developed

Conclusion
# Densely plotted scenario built around interesting use of contemporary events
# Geological one-shot which needs development in places that can be fixed by the Keeper

Monday, 6 March 2023

Miskatonic Monday #180: The Tunnels Under Temple Meads

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu InvictusThe PastoresPrimal StateRipples from Carcosa, and Halloween Horror, there was Five Go Mad in EgyptReturn of the RipperRise of the DeadRise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Peter Willington

Setting: Jazz Age Bristol, United Kingdom
Product: Scenario
What You Get: Eighteen page, 2.59 MB Full Colour PDF
Elevator Pitch: Hell is being hunted for reasons unknown...
Plot Hook: The Investigator must find out who he is and why he is there.
Plot Support: Two NPCs, four handouts, and three maps.
Production Values: Plain.

Pros
# One-to-one format more engaging
# Good staging advice for the Keeper
# Short, one-session, one-to-one scenario
Strong sense of personal horror
# Memories recovered via actions and exploration
# Could be run player versus player with more players
# Potential campaign starter for one Investigator
# Different setting in Temple Meads railway station
# Nyctophobia
# Diokophobia
# Paranoia

Cons
# No background beyond the scenario
# No advice for continuing the scenario
# No Sanity rewards
# No Sanity losses
# Combat-focused scenario

Conclusion
# Short, one player, one Keeper amnesia-to-memory hunt as the Investigator is thrown into a hunting ground in a railway station. 
# Potential introduction for an Investigator to a campaign, but no advice or background for that.

Friday, 4 November 2022

Friday Faction: The Hellebore Guide to Occult Britain

There are plenty of good guides to the weird and wonderful past of Great Britain. The country is rich in folklore, the occult, magic and mysteries, horrors and hauntings, and much, much more, and so has been subject to numerous books and guides. The Readers Digest Folklore Myths and Legends of Britain and The Lore of The Land, backed up with Brewer’s Dictionary of Phrase and Fable, will give anyone with an interest in the myths and legends of the United Kingdom a good grounding in the subject, but both are hefty books. So they are not easily carried on the go, and in the case of both The Readers Digest Folklore Myths and Legends of Britain, several decades old. The Hellebore Guide to Occult Britain does a similar job and covers much of the same material, but differs in two important ways. First, it is a more recent treatment of the subject and second, it is smaller and thus infinitely portable. In fact, The Hellebore Guide to Occult Britain is actually designed to be portable for it actually includes the post codes for each of the numerous locations and sites described in its pages—though it is unlikely that all of these sites actually receive anything via Royal Mail (other delivery services may deliver). What this means is that the sites of the various standing stones, ghost sightings, occult personages, and more, are all easy to find. The Hellebore Guide to Occult Britain may not be pocket-sized, but digest-sized, it is easy to carry around.

The Hellebore Guide to Occult Britain is published by Hellebore, which collates various essays and pieces devoted to British folk horror—including folklore, myth, history, archaeology, psychogeography, witches, and the occult—into a series of fanzines. It covers the United Kingdom, region by region and country by country, so Wales, Scotland, and Northern Ireland, as well as England—with London as a separate location. It starts in the southwest in Cornwall, and moves steadily east and north. The maps are marked with clear icons, including ‘Witches and Cunning Folk’, ‘The Old Gods’, ‘Magic, Rituals, and the Occult’, ‘Ancient Megaliths’, ‘Ports to the Otherworld’, and more. So in Dorset, Bradbury Rings and Cerne Abbas are the site of ‘The Old Gods’; Avebury and Stonehenge sites of ‘Ancient Megaliths’ in Wiltshire; ‘Witches and Cunning Folk’ of Pendle in Lancashire; and the ‘Curses and Portents’ of Cleopatra’s Needle and the ‘Magic, Rituals, and the Occult’ at both the Science Museum and the Victoria and Albert, all in London. This barely touches upon the hundreds and hundreds of entries in The Hellebore Guide to Occult Britain.

The various regions across The Hellebore Guide to Occult Britain are colour coded, each region’s entries combining a mixture of short descriptions with slightly longer pieces. For example, Worcestershire has short entries on the Fleece Inn with its three white circles inn front of its fireplace to prevent the entry of witches via the chimney and Penda’s Fen, the children’s television series from the seventies, but longer entries on Bredon Hill and Wychbury Hill, the latter the site of an iron age hillfort, several follies, and the mystery of Bella in the Wych Elm. London is an exception to this with numerous entries under several different banners, such as Bloomsbury with the British Museum, Freemason’s Hall, and amusingly, both Treadwell’s Bookshop and The Atlantic Bookshop, and Hawksmoor’s London and Doctor John Dee’s London (Dee will also have entries for Manchester and Oxford).

Where The Hellebore Guide to Occult Britain differs from other books of legend and folklore is its inclusion of sites particular to film, television, and literature. As with the other categories used in the book, these are clearly marked on the maps. For example, Aldeburgh in Suffolk is listed under ‘Film and Television Locations’ for the Martello Tower there, as it was the basis for M.R. James’ ‘A Warning to the Curious’, whilst several locations across southwest Scotland are listed as locations for the classic British folkloric horror film, The Wicker Man. There are not too many of the film, television, and literature locations throughout the volume, but in the case of the film and television entries, they add visual cues in particular for the imagination.

Physically, The Hellebore Guide to Occult Britain is cleanly, if tightly laid out, primarily in black and white with the occasional use of spot colour. If there is an issue with the book it is that the liberal illustrations are not as crisply produced as they could be. The book does include an index and a list of references as well.

For roleplaying purposes, The Hellebore Guide to Occult Britain is a useful book to have to hand. It is a veritable fount of ideas and hooks that the Game Master could turn into roleplaying encounters, scenarios, or mysteries for her gaming group. No more than that though, for the entries are thumbnail-sized and should be considered to be pointers or starters for the Game Master who will then need to conduct a little more research to flesh out the scenario or mystery. Nevertheless, much of the content would work in a wide range of horror roleplaying games, including They came from Beyond the Grave! from Onyx Path Publishing or Call of Cthulhu, Seventh Edition from Chaosium, Inc., as well as specifically United Kingdom-based roleplaying games, like Liminal from Wordplay Games, The Dee Sanction: Adventures in Covert Enochian Intelligence from Just Crunch Games, Vaesen – Mythic Britain & Ireland for Vaesen – Nordic Horror Roleplaying from Free League Publishing, or Fearful Symmetries for Trail of Cthulhu from Pelgrane Press.

The Hellebore Guide to Occult Britain is an indispensable travel guide to the legends and folklore of Britain. It is not so much a definite reference guide, but more a reference starter, a point from where the reader (or gamer) can have her interest piqued and from there conduct her own further reading and investigations. Compact, but full of interesting content, The Hellebore Guide to Occult Britain is an excellent little tome to take off the shelf and flip through or even have handy in the bag when you want to find something really interesting to visit nearby.

Saturday, 21 August 2021

Miskatonic Monday #77: The Oxford Articles

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu InvictusThe PastoresPrimal StateRipples from Carcosa, and Halloween Horror, there was a Five Go Mad in EgyptReturn of the RipperRise of the DeadRise of the Dead II: The Raid, and more...


The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.


—oOo—

Publisher: Chaosium, Inc.
Author: David Wright

Setting: 1950s Oxford

Product: Scenario
What You Get: Fifty-eight page, 61.95 MB Full Colour PDF

Elevator Pitch: Missing books amongst Oxford’s dreaming spires
Plot Hook: Missing books and arson, could they be connected?
Plot Support: Highly detailed plot, eight good handouts, eight maps, seven NPCs, one Mythos monster, and six pre-generated Investigators.
Production Values: Fulsome.

Pros
# Good use of the historical background and city
# Richly detailed investigative plot
# Cluedo-like floor plans
# Compact scenario in terms of time and setting
# Could be adapted to the Jazz Age or Cthulhu by Gaslight
# Scope for a sequel?

Cons
# Requires a strong edit
# Too richly detailed investigative plot?
# Mythos threat underwhelming?
# The Dreamlands rather than Yog-Sothoth?
# Oxford and no J.R.R. Tolkien?

Conclusion
# Oxford Bibliophilia noir
# Mythos may not fit the feel or nature of the scenario
# Compact, but thoroughly detailed (perhaps overly so) investigation

Friday, 20 August 2021

Miskatonic Monday #71: The Colour of Money

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu InvictusThe PastoresPrimal StateRipples from Carcosa, and Halloween Horror, there was a Five Go Mad in EgyptReturn of the RipperRise of the DeadRise of the Dead II: The Raid, and more...


The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.


—oOo—
Publisher: Chaosium, Inc.
Author: Sean F. Smith

Setting: Modern day, Essex, England

Product: Scenario
What You Get: Eight page, 1.41 MB Full Colour PDF

Elevator Pitch: Right of possession in a numismatic mystery
Plot Hook: An undocumented Merovingian coin can’t be in that good a condition, can it?
Plot Support: Detailed plot outline, one NPC
Production Values: Plain.

Pros
# Short one-session scenario
# Straightforward plot 
# Suitable for one or two Investigators
# Easily adaptable to other time frames
# Solid little investigation

Cons

# Requires a slight edit
# Keeper will need to add colour to the NPCs and town
# Villain motivation undeveloped

Conclusion
# Decent, modern small scale investigation 
# Villain motivation undeveloped

Friday, 15 June 2018

Free RPG Day 2018: Scritch Scratch

Now in its eleventh year, Saturday, June 16th is Free RPG Day and with it comes an array of new and interesting little releases. Invariably they are tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. Like the support for Free RPG Day in 2016, The Derelict: A Tall of Terror for Call of Cthulhu, this year’s entry from Chaosium, Inc., is a scenario for use with Call of Cthulhu, Seventh Edition. The scenario is Scritch Scratch: A Modern-Day Call of Cthulhu Scenario for Two to Six Players. which asks the question, “What Terror Lurks Within the Gloomy Woodlands Surrounding a Sleepy English Village?”.

Designed to be run using either Call of Cthulhu, Seventh Edition or the Call of Cthulhu 7th Edition Quick-Start Rules—free to download hereScritch Scratch is a one-shot scenario set in a valley in the north of England, but which is relatively easy to set elsewhere as long it is just off the beaten track and very close to extensive woodland. It can be played in a single four-hour session, so is suitable as a convention or demonstration scenario. Six pre-generated investigators are included, but suggestions are given if a Keeper and her players wants to run the scenario with a different set of investigators. These six are divided into two distinct groups. The first consists of professional cleaners hired by the local council to clean a house in the out of the way village of Muscoby. The second consists of a film crew accompanying the cleaners to make documentary about them. The council is paying the cleaning crew a generous fee for undertaking the job and the film crew are there as a bonus.

The scenario is designed as a mini-sandbox. The cleaning crew, accompanied by the film crew, arrive in Muscoby to do the job on the house. There they will find not only evidence of the owner’s strange occupation (he is currently in hospital), but also of the village’s equally strange history. What they learn at the house may warrant further investigations with both villagers and ex-villagers—the latter residing in a nearby town. Eventually, as they come to realise what the nature is of the weird secrets in Muscoby, those secrets will reveal themselves… The scenario allows for both confrontation with that secret or simply running away.

Throughout the scenario there are snippets of advice based on the experience of the author and others playtesting it, including how to avoid misinterpretations of the term ‘cleaning crew’ and the council’s motives. This is in addition to various pieces of supplementary information. There are some fun NPCs for the Keeper to roleplay too and whilst these play upon the cliché of the country bumpkin, they do go beyond this just enough for them to be more fully rounded out creations. As to the Mythos in Scritch Scratch, it is present, but very much in the background. Instead, what the investigators and their players will be confronting is a manifestation of widespread folklore. What this means is that Scritch Scratch can be run as a horror scenario using the Call of Cthulhu rules rather than something obviously to do with the Cthulhu Mythos. The horror in the adventure is kept quite low key, the mix of weird occurrences and discoveries laying the groundwork for the Keeper to deliver some short, short shocks at the appropriate time.

Scritch Scratch lacks two things. One is advice for running it with fewer than the six pre-generated investigators, though if that is the case, then the clean-up crew are probably more pertinent to the scenario than the film crew. The other is an introduction for the players and their investigators, so whilst the scenario explains the set-up for the Keeper, it does not do so for the players. This may well be an issue for the Keeper coming to Call of Cthulhu afresh or with relatively little experience as a Game Master. For an experienced Keeper, such an introduction is relatively easy to create, but it should have been included anyway to help the Keeper set both the scene and relationship up between the cleaning crew and the film crew as well as adding a degree of verisimilitude from the off.

Barring the aforementioned lack of introduction, Scritch Scratch is well written and organised, and nicely illustrated. The latter are going to look good in colour whenever the scenario is collected in full anthology—as The Derelict was in Petersen’s Abominations: Five Epic Tales of Modern Horror—and do serve to illustrate certain locations and possible events in the scenario. In fact, the Keeper might like to use them as illustrative handouts at the appropriate time.

Of course, being a release for Free RPG Day, devotees of Call of Cthulhu are going to want a copy of Scritch Scratch, however good it is. Fortunately, Scritch Scratch: A Modern-Day Call of Cthulhu Scenario for Two to Six Players is a pleasingly low key one-shot of bucolic mystery and horror.