Saturday, 8 August 2026
Dirt & Danger
‘Ashes to Ashes’, the first of the two scenarios in Dust & Blood has one of the more interesting set-ups for any Call of Cthulhu scenario, let alone for Cthulhu by Gaslight. A set-up that outside of Charles Dickens’ Our Mutual Friend is little known and a set-up that asks, “How did the Victorians get rid of their rubbish?” In Tudor times, the infamous gong farmers dug out and collected the ordure from privies and cesspits, but by the end of the Victorian era, extensive sewage systems had been built to prevent pollution and outbreaks of disease. That though, still left the household rubbish to be dealt with and that included tonnes of coal dust from each household. ‘Dustmen’ were employed by ‘dust yards’ to collect this dust and brought back to the dust-yard where it would be picked through by dust-sifters and fillers for anything valuable, including catskins, cinders, cork, oyster shells, and rags.
In ‘Ashes to Ashes’, the Investigators are employees at Lange’s Dust-Yard, either dustmen who collect the dust, totters who are rag-and-bone-men, dust-sifters, fillers, or workers on the destructor crew. All of these occupations are Lower Class roles, whilst the yard’s clerks are lower Middle Class roles. The scenario suggests minimum skill values for all of these Occupations and provides several NPCs who can be replaced by an Investigator if a player wants to take a particular role in the scenario. This gives the option for the players to create their own Investigators as well as choosing from the provided pre-generated Investigators. Also discussed are ways in which a Middle Class Investigator can be included, but at its core, ‘Ashes to Ashes’ is set in a working class environment which intentionally enforces the society of the time’s limits on where the Investigators can go, what they can do, and where they can be seen.
Given its length, it should be no surprise that ‘Ashes to Ashes’ starts with a bang. Or rather, with a bag. A bag that seems to be squirming. Has a pet been put out with the dust and the rubbish by mistake? It turns out not to be so, but something much stranger—a monstrous figure made of grey dust that that attacks the Investigators and other workers at the dust yard. This encounter begs the obvious question, “Where did the grey man and the bag he was in, come from?” The subsequent investigation quickly leads to a house at the posh end of the district that the dust yard works. Here the Investigators are confronted with a situation quite typical of Call of Cthulhu made all the more challenging by it being very much out of their Class and the location being very much not their place. It is a chance for them to see how the other half lives and the consequences of that. ‘Ashes to Ashes’ is a very likeable scenario, made all the more so by its genuinely different set-up and straightforward plot, made all the more difficult by the differences of Class.
The second scenario, ‘Signs Writ in Scarlet’, is longer and more demanding for both the Keeper and the players. It takes place over the course of three weeks beginning in October, 1889, and takes the Investigators down the streets and up the alleys of a Whitechapel scarred by the Jack the Ripper murders of the year before. In fact, the scenario is modelled on the murders and the reaction to them, but tells a story of its own rather than exploiting them or associating them with the Mythos. The district is beset by a new series of murders, this time of men rather than women, but found in similar circumstances in the fog and their flesh carved with curious symbols. The Investigators are either hired by the East End Citizens Committee, get intrigued by the newspaper reports, or are called in by Scotland Yard for their expertise, and so begin to look into the deaths. The scenario has twin parallel tracks that the Investigators will need to follow, one attending the many days of the coroner’s inquests held for each of the murder victims, the other working the streets and trying to gather clues via legwork. Both the coroner’s inquests and the deaths give the scenario a tight timeline and structure. What it means is that the Keeper will need to switch back and forth between the two investigative strands, one static, one free roaming. Players and Investigators will have more freedom of choice in the latter rather than the former, but the former is not without its incident and scope to ask questions.
The freedom of the street investigation is complicated by the fact that the Investigators are not the only ones looking into the deaths and searching for the culprit. Some of the groups conducting their own investigations have their own agendas and will not take kindly to the Investigators’ involvement. ‘Signs Writ in Scarlet’ has many more moving parts than ‘Ashes to Ashes’, is more detailed and involving, and has more NPCs for the Keeper to maintain a track of. The scenario also has two endings because it is not so much a matter of finding out who the murderer is, but a matter of finding out why. Investigating further will lead to some horrible revelations, although it is possible that the scenario will end in a bloody massacre should the players and their Investigators not continue their enquiries. This possibility and the complexity of the scenario are why it warrants more experienced Keeper and players.
The scenario update is not extensive, but it does include an option for use with Pulp Cthulhu: Two-fisted Action and Adventure Against the Mythos which links the perpetrator to the character of Sweeney Tood, first seen in the penny dreadful serial The String of Pearls. This does feel like the overegging the scenario, given how judiciously it makes use of the Jack the Ripper legend, but otherwise the scenario benefits from some careful staging advice. If ‘Ashes to Ashes’ is grimy, then ‘Signs Writ in Scarlet’ is grim, but richly detailed and a classic worth updating and reprinting given that it has been out of print for over three decades.
Physically, Dust & Blood: Two Scenarios of Gaslight London is as well presented as you would expect for a Call of Cthulhu, Seventh Edition supplement. The illustrations are also good, those for ‘Ashes to Ashes’ actually having a lighter feel then those for then ‘Signs Writ in Scarlet’.
One quibble with the writing is that in places it favours American terminology first rather than British terminology. For example, in ‘Ashes to Ashes’ , the description of the disposal of household waste opens with “Recycling of household garbage (or rubbish as it is known in England)…” rather than, “Recycling of household rubbish (or garbage as it is known in the USA)…” Obviously, Call of Cthulhu and Cthulhu by Gaslight are published by an American company and their largest audience is American, but what it feels like is that an explanation is being given to non-American readers about a setting that is not American. Whereas the explanation should be for the American reader because it is not an American setting. Similarly, for the storeys of a house, the scenario uses “First (Ground) Floor” and “Second Floor” rather than “Ground (First) Floor” and “First (Second) Floor”. Again, this is a quibble, but given that Cthulhu by Gaslight is set in Victorian Britain and both scenarios are set in London, this phrasing is inconsistent, reads oddly, and is just slightly jarring.
Dust & Blood: Two Scenarios of Gaslight London provides very solid support for Cthulhu by Gaslight with something new and something old. The new gives a new angle from which to explore the Mythos in the Victorian era, whilst the old examines the Victorian attitude to murder following a public panic. In all honesty, two scenarios feels just two slight and it is easier to add one to an existing campaign than the other, which limits its use. Nevertheless, both scenarios in Dust & Blood: Two Scenarios of Gaslight London are very welcome support for the Keeper of Cthulhu by Gaslight, one new and inventive, one old, but a classic.
Sunday, 5 July 2026
Mauve Madness II
From the detective stories of Sir Arthur Conan Doyle to the ghost stories of M.R. James, from the adventure tales of H. Rider Haggard to the speculative fiction of H.G. Wells, and the social commentary and mystery of Charles Dickens to the fantasies of Lewis Carroll, from the so-called perversities of Oscar Wilde to the murders of Jack the Ripper, from the fog-shrouded streets of London to the dusty frontier of the Punjab, from the refined and mannered lives of the aristocracy with their downstairs servants to the squalor of the slums and rookeries, there is much that we know about the Victorian Age in the latter half of the nineteenth century. This is the period of La Belle Époque, the Golden Age between the Franco-Prussian War in 1871 and the outbreak of the Great War in 1914 when the great European powers dominated the world like never before, their rivalries and tensions affecting millions of people around the world, but barely at home, a situation that would drastically change in the twentieth century when the great alliances that had previously helped to keep the peace calamitously clashed and changed the world like never before. This is a world that will be familiar to many, though both history and fiction, and has been ripe for gaming since “The first ‘Truly British’ role playing game”, that is, Victorian Adventure published in 1983. It is a roleplaying game that William A. Barton certainly saw and reviewed and perhaps was influenced by when he wrote Cthulhu by Gaslight: Horror Roleplaying in 1890s England, published by Chaosium, Inc. in 1986. This boxed set shifted the horror of H.P. Lovecraft’s Cthulhu Mythos from the Jazz Age and the USA of the 1920s as presented in Call of Cthulhu in 1981 (and ever since) to the streets of London and the far reaches of the British Empire in the Mauve Decade. It has remained a popular setting for Call of Cthulhu over the years, the setting receiving two further editions in 1988 and 2012, but it returns with a fourth edition with the Cthulhu by Gaslight: Investigators’ Guide and Cthulhu by Gaslight: Keepers’ Guide.
Together, both volumes return the Mythos to the Mauve Decade of the 1890s as a standalone book. What this means is that neither of the Keeper Rulebook or the Investigator Handbook for Call of Cthulhu, Seventh Edition is required to run and play Cthulhu by Gaslight. In addition, the setting and rules are compatible with Pulp Cthulhu: Two-fisted Action and Adventure Against the Mythos for a more adventurous style of play and with Down Darker Trails: Terrors of the Mythos in the Old West, should a Keeper and her players want to escape the stuffy confines of London and the East Coast of the USA and venture onto the American frontier. Of the two, the Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age presents a grand overview of the Victorian era and setting, its society and attitudes, its science and pseudoscience, and of course, the means to create Investigators appropriate to the era, whether that is in Victorian London or the wider British Empire, or further afield on the east coast of the United States of America and even in Lovecraft country. What the Cthulhu by Gaslight: Investigators’ Guide does not do, is explore the horror of the period. That is what the Cthulhu by Gaslight: Keepers’ Guide is for.
If the Cthulhu by Gaslight: Investigators’ Guide is all about preparing for the horrors of the Victorian Age, then the Cthulhu by Gaslight: Keepers’ Guide is all about those horrors. As it acknowledges, the period was rife with real-world horror, including cruelty, crime, poverty, and disease, let alone social attitudes, even before thinking about the place of the Mythos and its influence in the period. It is thus no surprise that the supplement begins with the mundane, even ordinary horror, that the Investigators are likely to encounter again and again. The deprivations of the workhouse, the last recourse of the destitute where the poor were divided by age and gender, effectively splitting families up, and then essentially then forcing them to work as a punishment for being poor. This is described in detail as are Victorian asylums and also crime and punishment before it explores some of the most notorious crimes of the era. This includes a pleasingly sober treatment of the Jack the Ripper murders and the ‘Murder Castle’ of H.H. Holmes at the World’s Columbian Exposition of 1893, which is suggested as alternative excursion, and some nicely detailed real-world crime figures, including the ‘Napoleon of Crime’ and the Forty Elephants, an all-female gang of shop-lifters and extortionists, both of which are begging to be added to a Cthulhu by Gaslight scenario or campaign.
Of the villainous organisations, the ‘Hatfield Club’ is a dining club for university students is an obvious nod to the Bullingdon Club, but with its cruelty and heartlessness turned up a notch, and the ‘Morley Gang’, ex-Resurrection Men turned caterers to England’s Ghoul population! The next Mythos connection is more controversial, linking scientist Francis Galton and his belief in eugenics to contact with Martians via a Mi-Go artefact. More benign is the ‘Servants of Empire’, an organisation consisting of civil servants in the Colonial Office and India Office, which secretly directs investigations into the Mythos and the occult, and would serve well as a patron or Investigator organisation, though its designs are ultimately imperial. More neutral perhaps is the inclusion of the Hermetic Order of the Golden Dawn, expanding on the details in the Cthulhu by Gaslight: Investigators’ Guide, presented as an organisation that the Investigators can join and progress through its Orders alongside their normal careers and investigations into the Mythos. It can be used as a social organisation as much an occult one, but it is up to the Keeper to decide how much its members know about the Mythos and how much actual magic they know. In conjunction with Pulp Cthulhu, it could become a Mythos fighting organisation, but lean in the other direction, the members of the Golden Dawn become mystical dabblers at best, unaware of the dangers they are dealing with. Mechanically, members of the Golden Dawn are supported with rules for astral travel and combat, skills like Hermetic Ritual, Astral Projection, and Divination, as well as astral monsters. The Hermetic Order of the Golden Dawn has been detailed for Call of Cthulhu before in the 1996 supplement from Pagan Publishing, The Golden Dawn. Of course, that supplement has long been out of print and complemented with the content from the Cthulhu by Gaslight: Investigators’ Guide, it is pleasure to have it detailed once again, giving the Keeper the scope to use it and its members however she wants. Equally, there is scope here for Chaosium, Inc. to support this inclusion with further content.
Numerous Victorian notables are described in the Cthulhu by Gaslight: Keepers’ Guide, some of whom are given Mythos connections, such as Major General Chares George Gordon having encountered cults and monsters, but not yet connected them to a ‘Mythos’, and Madame Helena Blavatsky’s links to the ‘Mahatmas’ or ‘Masters of Ancient Wisdom’, whomever or whatever they are—it is left up to the Keeper to decide. Some of these have stats, but not all, and in addition, there are some fictional characters included. Amongst them are Ayesha or ‘She’ of H. Rider Haggard’s eponymous novel, Captain Nemo from Jules Verne’s Twenty Thousand Leagues under the Sea, and Doctor Moreau from H.G. Wells’ The Island of Doctor Moreau. What they do not include is Sherlock Holmes and that really does not feel like an omission since the rationality of the character would be at odds with the Mythos.
The general advice for the Keeper gives some guidance on dealing with problematic content, but mostly focuses on advice for the new Keeper that looks at different campaign types and themes. The most notable of the latter are Victorian Science Fiction and Folk Horror, as well as advice on using particular aspects of the period, whether that is the workhouse, Victorian family values, the Empire, the Dreamlands, and even the Martians. The inclusion of the Martians obviously ties into H.G. Wells’ The War of the Worlds and their appearance in earlier editions of Cthulhu by Gaslight, as well as the discussion of Francis Galton and the stats for the Martians given in this supplement.
In terms of the Mythos and horror, the Cthulhu by Gaslight: Keepers’ Guide details numerous Mythos tomes, many familiar to the Call of Cthulhu Keeper, many not. It also describes the activities of many cults across the country. Some like the cults of Shub-Niggurath or the Cult of the King in Yellow are dedicated to particular entities and so their treatment is comparatively broad, but some of the most entertaining are those that particular to the period. For example, The Factory Girls’ Sunday Club is made up of young girls who work in factories and having discovered and studied a Mythos tome, their leader is bent on revenge on all those who have done her wrong, whilst the Mothers’ Institute is a middle class charitable organisation in favour of women’s suffrage, whose members actually worship Shub-Niggurath free of the influence of men!
However, the bestiary is of limited use. Its focus is on Victorian horror. So, the Beast People of The Island of Doctor Moreau and the Martians of The War of the Worlds alongside personality monsters like Carmilla, the eponymous vampire from Sheridan Le Fanu’s novel, Count Dracula from Bram Stoker’s Dracula, and Helen Vaughn from Arthur Machen’s The Great God Pan. This shifts the focus of Cthulhu by Gaslight away from the traditional Mythos of Call of Cthulhu and towards a Gothic, even a ‘Universal’, style of horror, and even a Pulp style of horror. Although it shows the flexibility and differences of the setting, it still means that the Keeper will need access to the Call of Cthulhu Keeper Rulebook if she wants details of the Mythos monsters and entities contained therein, perhaps in developing the cults mentioned earlier in this supplement.
The Cthulhu by Gaslight: Keepers’ Guide includes two scenarios. The first is ‘The Forby Masterwork’, previously published as ‘The Masterwork of Nicholas Formby’ in 1993’s Sacraments of Evil. It is also a Gothic horror scenario rather than a Mythos scenario. It takes place over the course of a weekend in August 1890, at the Forby home in West London. In keeping with the genre, it involves family illness, a family curse, a dastardly villain, a monster stalking the grounds, and secret upon secrets. It also includes two options in terms of set-up. In option one, the Investigators are asked for help by an old school friend, Harold Forby, who is suffering from an old childhood sickness, in finding a family treasure that might restore the family fortune. In option two, the Investigators are not of Middle or Upper Class standing, but of Lower Class—and worse—of criminal standing! Perhaps associates of the Forty Elephants crime gang mentioned earlier in the book, these Investigators are hired by the Forby family as new servants and go in search of the treasure for their own ends. Advice is given on running both groups, but the criminal Investigator option is likely to be the most entertaining and likely the most demanding to play and run. The scenario mostly confined to the family mansion, its grounds, and nearby locations, is a busy affair, heavy on investigation and interaction and there are a fair few number of NPCs to keep track of. The scenario is pervaded by a wane, sickly feel as the Investigators tiptoe around the house and household dealing with the family and servants, including a very annoying nine-year-old boy. The only real problem is that the name of one of the NPCs which is bit too on the nose, but otherwise this is a well done, creepy affair.
The second scenario is ‘Oranges & Lemons’. It shifts the action to Shoreditch in East London, involves middle and lower class Investigators, and starts with a bang! The Investigators are at a coffee shop when a man stands up, cries out for help, staggers over to them, vomits copiously over them, and then drops down dead on the floor where his corpse rapidly desiccates. The players and their Investigators may need a bit of a push to investigate the death, but when they do, they quickly learn that the man’s death was not only odd one in the district of late. Learning more will send the Investigators back and forth across the district as they discover one victim after another, and quickly, the strange rash of deaths is linked to a local apothecary and then to a well. What will also drive the Investigators to act is the possibility that one or more of them will begin to feel ill and even act out of character, which begs the question, have they been infected by the same thing as those who died? The scenario makes good use of London’s history and the Victorian obsession with waters, having been influenced by the Broad Street Pump and cholera outbreak of 1854. This is the more straightforward of the two scenarios in the Cthulhu by Gaslight: Keepers’ Guide and is easier to run. The Keeper advice on how handle possible Investigator infection will keep the players on edge whilst the finale really does reveal that there was something nasty in the water!
Unfortunately, the Cthulhu by Gaslight: Keepers’ Guide could have been better organised. There are places in the book where the flow of the content is split by the intrusion of unrelated material, such as floorplans between the discussion of the workhouse and crime and punishment and the situational rules placed in the middle of the advice for the Keeper. Another issue is that even together, the Cthulhu by Gaslight: Investigators’ Guide and the Cthulhu by Gaslight: Keepers’ Guide do not feel complete. Certainly, the Keeper can run both scenarios in the Cthulhu by Gaslight: Keepers’ Guide and create and run scenarios using the Victorian horrors it details, but beyond that, the Keeper is going to want to consult the Call of Cthulhu Keeper Rulebook for a deeper treatment of the Mythos at least.
Physically, the Cthulhu by Gaslight: Keepers’ Guide is a good-looking book. It needs a slight edit, but the book is well written and very readable, and the artwork and the cartography are both decent.
The Cthulhu by Gaslight: Keepers’ Guide does a good job of complementing the Cthulhu by Gaslight: Investigators’ Guide with an informative and genuinely interesting guide to horrors mundane and horrors Victorian rather than Mythos. It is better in its treatment and examination of Gothic horror, Victorian Science Fiction, and folk horror than it is Mythos horror, though it does at least lay the groundwork for the latter in its pleasingly extensive coverage of Mythos-related cults in the period. Their details and that of the Golden Dawn do lend themselves to some great campaign possibilities and scenario ideas should the Keeper—or publisher—want to develop them. However, as presented and in terms of Lovecraftian investigative horror, the Cthulhu by Gaslight: Keepers’ Guide does slightly underwhelm, leaving it reliant on the more experienced Keeper to bring out the best in the book.
Monday, 1 June 2026
Miskatonic Monday #436: The Limehouse Piper
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: James Killick
Setting: London, 1893
Elevator Pitch: Murder stalks the streets of Whitechapel... Is this the return of Jack the Ripper
Plot Support: Staging advice, four pre-generated Investigators, seven NPCs, eleven handouts, four floor plans and maps, and one Mythos monster.
Pros
# High production values
# Does not explain its connection to Tournament of Shadows
Monday, 18 May 2026
Miskatonic Monday #434: The Nebelgast
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: Steven Troch
Setting: Belgium, 1885
Elevator Pitch: The horror of the harmonica
Plot Support: Staging advice, six pre-generated Investigators, eleven NPCs, seven handouts, two floor plans, and one Mythos monster.
Pros
# Interesting selection of pre-generated Investigators
Monday, 2 March 2026
Miskatonic Monday #420: Lamps for the Lost
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: David Waldron & Reshmi Lahiri-Roy
Setting: 1890s Ballarat, Australia
What You Get: Fifty-eight page, 51.48 MB Full Colour PDF
Elevator Pitch: Grave consequences of caste, corruption, and crime in Victorian-era Australia
Monday, 22 December 2025
Miskatonic Monday #402: The Grotesque by Gaslight
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: Ryan Graham Theobalds
What You Get: Thirty-Three page, 16.98 MB Full Colour PDF
Elevator Pitch: The consequences of colonial botany
Pros
# Decent pre-generated Investigators
# References Green and Pleasant Land (not needed to run the scenario)
# Rougher than the author’s other scenarios
Monday, 18 August 2025
Miskatonic Monday #367: The Lair of Dreams
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: Nick Edwards
Setting: Paris, 1890s
What You Get: Seven page, 330.92 KB Full Colour PDF
Elevator Pitch: What if art is the vector?
Monday, 11 August 2025
Miskatonic Monday #366: The List of Historical & Fictional Figures Statted for Call of Cthulhu
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: Andy Miller
Setting: All of time and space
What You Get: Seventy page, 9.76 MB Full Colour PDF
Elevator Pitch: Who (or what) appeared where and when?
Saturday, 19 July 2025
Inland Innsmouth
You awake slowly, reaching through the murk of a befogged mind, guided by the sound of a bell. A constant sound. You are cold, it is night, and you are barefoot, just like the men and women standing around you. All dressed the same. Nightgowns. Eyes staring wide. You do not know who you are, but you know you are in Oakwood Springs, a sanitorium for the wealthy in the retreat town of Lake Geneva, though you are not quite sure why. You recall being questioned. Was it about what ailment or condition that besets you, or was not something else? You are not sure. The orderlies snap at you to return to your rooms, but unlike your fellow patients, whose faces only show bewilderment at being roused from their bed at this time of night, the look in the orderlies is one of fear. Why are you in Oakwood Springs? Are you sick or simply need rest? And just what is that the orderlies are afraid of?
This is the set-up for the Madness at Geneva Lake: A Call of Cthulhu Adventure. It is the second convention scenario to be published by Chaosium, Inc. for Call of Cthulhu, Seventh Edition, the other being The Shadow Over Providence. Where that scenario is set during the roleplaying game’s classic period of the nineteen twenties, this scenario is set in December 1891—for a very good reason—and thus could be run using Cthulhu by Gaslight. However, Madness at Geneva Lake is just a little special. It was published for Gary Con XVII, the convention that celebrates the life of E. Gary Gygax, in conjunction with Gygax Ink, to celebrate the fiftieth anniversary of Chaosium, Inc. It takes place in Lake Geneva, the Wisconsin town where E. Gary Gygax grew up, where TSR, Inc. was based, and where Gary Con is held each year. Lake Geneva stands on Geneva Lake and beginning at the end of the nineteenth century, was renowned as a resort town and retreat for the wealthy from Chicago to the east. Here the socialites would spend their summers and perhaps when they needed long term medical rest or treatment, months in the town’s expensive sanatoriums, receiving the most expensive medical care that money could buy.
However, times have changed in Lake Geneva. Winter has drawn in and as crisp snow lies on the ground, thick fog rolls in off the lake. Many of the visitors to the town, expecting to enjoy an excursion aboard one of the steamers, have returned to shore, touched and disturbed by a dread presence lurking in the icy depths of the lake. Is this why the Investigators are in Oakwood Springs?
The thrust of Madness at Geneva Lake: A Call of Cthulhu Adventure is quite simple. Cultists are attempting to summon something nasty, in this case from Geneva Lake. For veteran players of Call of Cthulhu, the identity of the cultists should be a surprise this far from the coast, being a mixture of Deep Ones and Deep One Hybrids as well as ordinary cultists. Actually, there are two factions of cultists involved in the whole affair, but the fact that there are two factions is unlikely to become apparent to the Investigators.
The scenario is divided into two acts. In the first act, the Investigators need to find why they are in Oakwood Springs, find their belongings, examine their patient records, and then escape the sanitorium. The emphasis is upon stealth, trying to get past the orderlies and the nightwatchmen, and attempting to get into the sanitorium’s various locked rooms. One of the pre-generated Investigators does have the Locksmith skill, so he will be useful, but in the main the Investigators will need to find the keys. All this whilst sleepwalking patients try to stagger out of the front door into the fog where things lurk, and towards Geneva Lake. The atmosphere in the sanitorium is creepy and tense, and this will grow and grow as the Investigators determine who they are and what they know. Despite the atmosphere in the sanitorium and despite the feeling that they are trapped, the Investigators are not truly in danger in the sanitorium. Further, they even have help in their attempts to escape.
The second act of Madness at Geneva Lake: A Call of Cthulhu Adventure begins with the Investigators having found out who they are and what they know, escaped from Oakwood Springs, and learned that the source of everyone’s anxiety and terror lies on Geneva Lake, and is tied to a well known paddle steamer, the Lucius Newberry. This is described as one of Lake Geneva’s more exquisite sidewheelers, “complete with a luxurious decor that included crystal, brass and polished fixtures, and even oil paintings.” The scenario should ideally culminate aboard the vessel, with the Investigators confronting a betentacled abomination and preventing a vile ritual. Amusingly, the best solution given is to set the ship alight and burn it down to the waterline. This is because the Lucius Newberry actually did catch fire in December 1891 and sink, and that in 1982, TSR, Inc. actually funded a salvage attempt on the recently discovered wreck of the vessel.
Over half of Madness at Geneva Lake: A Call of Cthulhu Adventure is dedicated to six appendices. These include all of the scenario’s adversaries and monsters, a dark history of both Lake Geneva and Geneva Lake, handouts, seven pre-generated Investigators, new spells, and details of Lake Geneva’s sanitoriums. The pre-generated Investigators all come with male and female options, but they do include a ‘brain in a jar’ capable of casting spells; a Deep One Hybrid; an archaeologist; a member of the clergy; a journalist and photographer; a private investigator; and a scientist. The ‘brain in a jar’ will present a roleplaying challenge, but integrating it into the scenario is likely to be more challenging.
Physically, Madness at Geneva Lake: A Call of Cthulhu Adventure is cleanly and tidily presented. The artwork is good, the cartography serviceable, and the handouts nicely done. However, the scenario does need another edit.
The scenario is short and serviceable, with a twist or two as well as an initial emphasis on stealth and investigation, which will satisfy veteran players of Call of Cthulhu. It is designed for convention play, so it misses an opportunity to really roleplay the recovery of the Investigators’ memories and their treatment at Oakwood Springs, and the shortness means that the true nature of the villains in the sanitorium never get a chance to come to the fore. Nevertheless, Madness at Geneva Lake: A Call of Cthulhu Adventure takes the classic set-up of amnesiac protagonists and being confined in a sanitorium and gives it a fast-paced spin through some roleplaying adjacent history!
Monday, 14 July 2025
Miskatonic Monday #360: Buffalo Bill & the Southsea Horror
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: C.M. Arnold
Setting: Ewardian Portsmouth
What You Get: Fifty page, 13.33 MB Full Colour PDF
Elevator Pitch: “Cowboys & Indians & Rhinoceroses, oh my!”
# Needs an edit
Monday, 19 May 2025
Miskatonic Monday #355: The Outbreak 1854
Author: Chicho ‘Arkashka’ OCARIZ
Setting: London, 1854
What You Get: Forty-seven page, 16.32 MB Full Colour PDF
Elevator Pitch: “You know nothing, Jon Snow” ― Game of Thrones, George R. R. Martin










