Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium is a curated platform for user-made content, but for material set in Greg Stafford’s mythic universe of Glorantha. It enables creators to sell their own original content for RuneQuest: Roleplaying in Glorantha, 13th Age Glorantha, and HeroQuest Glorantha (Questworlds). This can include original scenarios, background material, cults, mythology, details of NPCs and monsters, and so on, but none of this content should be considered to be ‘canon’, but rather fall under ‘Your Glorantha Will Vary’. This means that there is still scope for the authors to create interesting and useful content that others can bring to their Glorantha-set campaigns.
A Tale of Woodcraft is a scenario for use with RuneQuest: Roleplaying in Glorantha.
It is an eighteen-page, full colour, 13.15 MB PDF.
Where is it set?
A Tale of Woodcraft can be placed anywhere where an Aldryami forest is located adjacent to a Human settled area. It also requires a route which has been rendered impassable, for example, a ravine crossed by a broken bridge, a river in flood, or a mountain pass blocked by a landslide. The scenario also requires an area where agents of the Lunar Empire might be operating.
The default given area in A Tale of Woodcraft is Sartar.
What do you need?
A Tale of Woodcraft requires RuneQuest: Roleplaying in Glorantha. RuneQuest – Glorantha Bestiary will be useful.
What do you get?
Yes—A Tale of Woodcraft presents an entertaining roleplaying challenge, a mystery, and some action, that all together neatly packaged on route somewhere for easy addition to a campaign.